Makeshift Software Inc | Remote (3–6 months) → Hybrid On-Site Full-Time
Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.
Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.The demo is live now on Steam, we advise you to try it before applying.
We're building a world that should feel as oppressive and alive through sound as it does visually —
The Blight's corruption, the weight of combat, the tension of a raid going sideways.
We need a sound designer who can make Hexborn's world sound as dangerous as it looks.
We're looking for an experienced Sound Designer to own sound design and implementation for Hexborn — combat impacts, environmental atmosphere, spell and ability audio, and the ambient dread of the Graveglass Blight itself. You'll be responsible for both crafting the sounds themselves and implementing them in-engine using Sonity , our adaptive audio middleware for Unity, so combat and exploration audio respond dynamically to what's actually happening on screen.
This is a hands-on, high-ownership role. You won't just be delivering static audio files — you'll be building adaptive, layered soundscapes and combat feedback that hold up across long dungeon crawls and large-scale raid encounters.
We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.
Makeshift Software Inc is the developer and publisher of Hexborn.
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